Changelog:
Empires v2.30
November 21, 2010
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Empires 2.30 Changes
Balancing Changes:
+ Changed RPG speed to 1500.
+ Railgun clip size changed from 15 to 20.
+ High Explosive Cannon heat changed from 15 to 13.
+ Updated infantry weapons.
+ BEHR and BEAR positions in class selection screen switched.
+ Grenadier mine detection image replaced with Grenadier Armour.
+ Grenadier Bullet resist 0.0 -> 0.3 (30% resist to bullets. 40 damage weapon does 28 to Grenadier, etc).
+ Spawn ammo for Scout rifle 15 -> 10.
+ Max ammo for BEAR 90 -> 80.
+ Concussion Grenade timer 3 -> 4.
+ Seismic Grenade timer 6 -> 5 (May or may not make a difference, timer may be hardcoded).
+ HMG Damage 25 -> 30, HMG Falloff 1000 -> 1500.
+ Mortar Damage 120 -> 130.
+ Pistol 1 Damage 30 -> 28, Pistol 1 Minimal damage 23 -> 17, BE pistol clip size 15 -> 12 (NF pistol 1 was always 12).
+ BE Pistol 2 Minimal Damage 30 -> 25.
+ BEAR Minimal Damage 22 -> 22, BEAR DuckingSpreadMax 0.2 -> 0.3, BEAR ProneSpreadMax 0.1 -> 0.2, BEAR StandingSpreadIncrement 0.0050 -> 0.0055, BEAR DuckingSpreadIncrement 0.0040 -> 0.0045, BEAR ProneSPreadIncrement 0.0030 -> 0.0035, BEAR IronsightKick (Jumping, Standing, Ducking and Prone) 0.75 -> 0.5
+ BEHR Damage 40 -> 35, BEHR Minimal damage 27 -> 20, BEHR StandingSpreadModifier 0.05 -> 0.025, BEHR StandingSpreadDecrement 0.05 -> 0.03, Kick vertically was lowered considerably, but I'd have to paste a tonne of values just to show I lowered it.
+ Scout Rifle Falloff 8000 -> 6000 (This may or may not make any difference at all. If not, I'll lower it further next patch)
+ RPG damage 120 -> 130.
+ NFHR Damage 45 -> 40, NFHR Minimal Damage 30 -> 28, NFHR StandingSpreadModifier 0.1 -> 0.2, NFHR StandingSpread 0.005 -> 0.007, NFHR JumpingSpreadIncrement 0.01 -> 0.022, NFHR JumpingSpreadIncrement 0.008 -> 0.015, NFHR DuckingSpreadIncrement 0.006 -> 0.012, NFHR ProneSpreadIncrement 0.005 -> 0.01
+ NFAR Falloff 2000 -> 1500, NFAR FalloffBase 0.9 -> 0.85, NFAR Minimal Damage 24 -> 20
Added:
+ Muzzle flash effects for cannons, missiles and artillery cannons.
+ Draw distance set for most particles to 10k units.
+ Sudden death on urbanchaos after 45 minutes.
Removed:
Modified:
+ Allow building refineries near enemy walls.
+ Restricted turrets during sudden death on maps without commander.
+ Disabled healing and squad heal during sudden death on maps without commander.
+ Sudden death causes ticket bleed that ends at 0 : 0.
+ Lowered speed of vehicles going out of vehicle factory.
+ Allow building vehicles when vehicle factory is restricted but there's enough wages to pay for vehicle.
+ Doubled health regeneration from health regeneration skill.
+ Increased stamina boost from stamina increase skill.
+ Added tone mapping controller to: emp_crossroads, emp_cyclopean, emp_escort and emp_isle.
+ Spawn protection is disabled after firing a weapon.
Fixed:
+ Server used wrong collision mask for unstuck check and teleported players that were not stuck.
+ Armory placed in Hammer and not built at start had working ammo and health crates.
+ Chat was reset during revive.
+ Player heard "vehicle constructed" sound instead of the commander.
+ Client vehicle machine gun firing each frame in prediction.
+ Commander not visible in death messages for kills from turrets.
+ Grenades sticking only to NF infantry.
+ Vehicle spawner checking if chassis was researched when told not to.
+ Ammo and health crates prediction bug.
+ Semi-automatic weapons being dependent on player latency.
+ Vehicles not being precached on map without command vehicle.