Buildings
Armory
The armory's purpose is for the replenishment and reconfiguration of infantry. It contains an infinite supply of ammo, and infantry inside may access their configuration and change their class, upgrades, or abilities without needing to respawn.
Barracks
The barracks serves as the initial entry point for players into the game. Any barracks can be chosen as a spawn point and can serve the same purpose as the armory of resupply and reconfiguration but at a much higher cost. Soldiers who find themselves living on the frontlines during a long campaign will quickly learn to call it home.
Radar
The radar functions to supply vital information to the commander, players, and automated services regarding such things as enemy troop movements and vehicles. It is very valuable to each team's ability to maintain focus on the battlefield, and if it is sabotaged by an enemy soldier, it can quickly blind the host team and welcome a suprise attack. It is also required for the commander to research upgrades such as better vehicles or improved RPGs.
Refinery
The refinery serves the function of resource collection from vital resource nodes on a map. These resources are then utilized for the production of vehicles, weapons, and other buildings. The refinery can only be placed on geothermic vents found on the map which serve as the escape paths of pressurized gases from the planet's core. The refinery is designed to take this gas and convert its thermal energy into mechanical work through the use of turbines for the ultimate generation of electricity. In addition to the generation of electricity, the mineral rich material of the outer layer of the vent is also extracted for use in the production of physical objects such as vehicles. Both teams utilize the material differently however. The Northern Faction utilize their expertise in artificial bacteria to metabolize the material and produce metals which are useful in their factory facilities. The Brenodi Empire uses their nanomachines to directly rearrange the molecular structure of the material for the building process. Ultimately, the end result is the same of utilizing the material for use in construction. It's also known that the refinery technology discovered from the ancient empire is capable of disrupting the underground ventilation system of the plant to indirectly generate seismic activity in an approximate area. It's been theorized that this could be utilized as a weapon, but any research by the Brenodi regarding the natural geothermal ventilation with such a possible goal has been censored to the general public.
Repair Station
The repair station serves as a point for relatively quick repair of any vehicle which is not in perfect shape, possibly from damage suffered in battle. It is also able to recustomize the layout of a vehicles weapons, armor, and engines.
Vehicle Factory
The vehicle factory is one of the most vital buildings for both armies. Utilizing its production capabilities, a few thousand kilograms of raw material can be quickly turned into a battalion of tanks for use in destroying an enemy army. It is capable of producing everything from jeeps to artillery tanks. Once a standard unit is ready for construction, it can be customized extensively for a specific task in terms of weapons, armor, and engines.
Turrets
Two types of turrets are available for construction. Machine gun turrets specialize in anti-personnel defense. Any enemy unit entering the turrets detection radius will automatically be targeted and fired upon. The missile launcher turret specializes in anti-vehicle defense. It is equipped with a high-powered missile system that tracks and destroys enemy vehicles. Both turrets can be upgraded to increase their detection radius, damage, and rate of fire. Walls Walls are defensive structures able to be built to deny passage to enemy units and for defense from enemy projectiles.