Empires Player Guide
Table of contents:
Vehicle Payload Appendix
Machine Guns
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Standard Machine Gun |
- Cost: 50
- Damage: 30
- Clip Size: 50 rounds (3 clips)
- Slots: 1
- Weight: 30
- Added Heat: + 1
- Description: A small machine gun that fires bullets with common properties.
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Bio Machine Gun |
- Cost: 60
- Damage: 5
- Clip Size: 50 rounds (4 clips)
- Slots: 2
- Weight: 50
- Added Heat: + 1.5
- Description: A small machine gun that fires bullets containing infectious material to do continual damage to a target.
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.50 Cal Medium MG |
- Cost: 60
- Damage: 40
- Clip Size: 75 rounds (5 clips)
- Slots: 2
- Weight: 70
- Added Heat: + 0.8
- Description: A heavier .50 caliber firing medium machine gun.
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.50 Cal Heavy MG |
- Cost: 75
- Damage: 50
- Clip Size: 125 rounds (6 clips)
- Slots: 3
- Weight: 90
- Added Heat: + 0.8
- Description: A heavier .50 caliber firing heavy machine gun.
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Depleted Uranium MG |
- Cost: 60
- Damage: 8
- Clip Size: 140 rounds (5 clips)
- Slots: 2
- Weight: 50
- Added Heat: + 1.5
- Description: This machine gun fires ammo that can damage vehicle armor.
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Depleted Uranium HMG |
- Cost: 75
- Damage: 10
- Clip Size: 180 rounds (5 clips)
- Slots: 3
- Weight: 80
- Added Heat: + 1.7
- Description: This machine gun fires ammo that can damage vehicle armor. It is more damaging than the standard version.
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Chain Gun |
- Cost: 50
- Damage: 24
- Clip Size: 200 rounds (4 clips)
- Slots: 1
- Weight: 60
- Added Heat: + 0.35
- Description: This machine gun fires ammo at a very fast rate.
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Medium Chain Gun |
- Cost: 55
- Damage: 35
- Clip Size: 150 rounds (4 clips)
- Slots: 2
- Weight: 70
- Added Heat: + 0.6
- Description: This machine gun fires ammo at a very fast rate. Its damage is greater than the smaller version.
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Plasma Machine Gun |
- Cost: 50
- Damage: 1
- Clip Size: 200 rounds (4 clips)
- Slots: 2
- Weight: 70
- Added Heat: + 4
- Description: This machine gun fires superheated ammo that is designed to overheat the target vehicle.
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High Explosive MG |
- Cost: 75
- Damage: 15
- Clip Size: 30 rounds (6 clips)
- Slots: 2
- Weight: 60
- Added Heat: + 3.5
- Description: This machine gun fires ammo which explodes upon impact. It is very effective against vehicles.
Tank Cannons
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Standard Cannon |
- Cost: 50
- Damage: 40
- Clip Size: 30 shells
- Slots: 1
- Weight: 50
- Added Heat: + 10
- Description: A small caliber cannon that fires tank shells.
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Ranged Cannon |
- Cost: 60
- Damage: 60
- Clip Size: 40 shells
- Slots: 2
- Weight: 70
- Added Heat: + 10
- Description: A small caliber cannon that fires tank shells. Its barrel is enhanced for longer ranges.
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High Explosive Cannon |
- Cost: 75
- Damage: 75
- Clip Size: 24 shells
- Slots: 2
- Weight: 70
- Added Heat: + 13
- Description: This cannon has its explosive compound upgraded for a stronger explosion upon impact.
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Plasma Cannon |
- Cost: 60
- Damage: 55
- Clip Size: 30 shells
- Slots: 2
- Weight: 70
- Added Heat: + 20
- Description: This cannon fires a superheated shell able to transfer a large amount of heat into the target and put it into an overheated shutdown.
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Rail Gun |
- Cost: 80
- Damage: 50
- Clip Size: 20 shells
- Slots: 3
- Weight: 100
- Added Heat: + 6
- Description: This cannon uses magnetic coils to accelerate the shell. It produces less heat and can fire faster.
Artillery Cannons
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Small Artillery Cannon |
- Cost: 50
- Damage: 115
- Clip Size: 10 shells (6 clips)
- Slots: 1
- Weight: 60
- Added Heat: + 10
- Description: An artillery cannon with high damage but low reload times. It has the shortest range but fastest reload.
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Medium Artillery Cannon |
- Cost: 60
- Damage: 140
- Clip Size: 10 shells (8 clips)
- Slots: 2
- Weight: 100
- Added Heat: + 10
- Description: An artillery cannon with high damage but low reload times. It has a greater range than the small cannon and two extra ammo magazines.
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High Explosive Artillery |
- Cost: 75
- Damage: 160
- Clip Size: 10 shells (8 clips)
- Slots: 2
- Weight: 100
- Added Heat: + 15
- Description: An artillery cannon with the greatest damage.
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Ranged Artillery Cannon |
- Cost: 60
- Damage: 120
- Clip Size: 10 shells (8 clips)
- Slots: 2
- Weight: 100
- Added Heat: + 20
- Description: An artillery cannon with high damage but low reload times. It has the furthest range of all artillery cannons.
Missile Launchers
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Standard ML |
- Cost: 50
- Damage: 40
- Clip Size: 4 missiles (5 clips)
- Slots: 1
- Weight: 30
- Added Heat: + 6
- Description: A dumb fire missile launcher with no homing capabilities.
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Upgraded ML |
- Cost: 60
- Damage: 75
- Clip Size: 6 missiles (6 clips)
- Slots: 2
- Weight: 70
- Added Heat: + 6
- Description: A dumb fire missile launcher with no homing capabilities but greater speed and damage than standard version.
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Biological Warhead |
- Cost: 60
- Damage: 50
- Clip Size: 3 missiles (3 clips)
- Slots: 2
- Weight: 70
- Added Heat: + 6
- Description: A dumb fire missile launcher which contains a biological agent in its warhead. Players and vehicles hit by the explosion will continuously suffer damage which lasts up to a full minute.
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HIT Missile |
- Cost: 85
- Damage: 200
- Clip Size: 6 missiles (1 clip)
- Slots: 3
- Weight: 150
- Added Heat: + 40
- Description: This weapon utilizes a High-Impulse Thermobaric warhead to deliver an intense pressure wave to its target, resulting in a more powerful explosion than is possible via conventional means. It is highly effective against both mobile and stationary targets.
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Salvo Missile Launcher |
- Cost: 55
- Damage: 35
- Clip Size: 4 missiles (8 clips)
- Slots: 2
- Weight: 50
- Added Heat: + 3
- Description: A missile launcher with no homing capabilities but it can fire its payload of four missiles in one shot before reloading.
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Guided Missile Launcher |
- Cost: 75
- Damage: 70
- Clip Size: 5 missiles (4 clips)
- Slots: 2
- Weight: 70
- Added Heat: + 7
- Description: A missile launcher which fires missiles that follow the crosshairs after launch. It has a decent turning ability to track the crosshairs.
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Upgraded Guided ML |
- Cost: 75
- Damage: 75
- Clip Size: 5 missiles (4 clips)
- Slots: 2
- Weight: 70
- Added Heat: + 8
- Description: A missile launcher which fires missiles that follow the crosshairs after launch. It is upgraded for more damage and better tracking.
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Homing Missile Launcher |
- Cost: 65
- Damage: 75
- Clip Size: 6 missiles (6 clips)
- Slots: 2
- Weight: 70
- Added Heat: + 10
- Description: A missile launcher which fires a single missile that homes in on the locked on target.
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Upgraded Homing ML |
- Cost: 80
- Damage: 90
- Clip Size: 6 missiles (6 clips)
- Slots: 2
- Weight: 70
- Added Heat: + 10
- Description: A missile launcher which fires a single missile that homes in on the locked on target. It is upgraded for faster lock-on, better tracking, and more damage.
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Salvo Homing ML |
- Cost: 70
- Damage: 43
- Clip Size: 4 missiles (6 clips)
- Slots: 3
- Weight: 70
- Added Heat: + 4
- Description: A missile launcher that fires four missiles at once which home in on the locked on target.
Grenade Launchers
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Grenade Launcher |
- Cost: 50
- Damage: 80
- Clip Size: 8 grenades (2 clips)
- Slots: 1
- Weight: 50
- Added Heat: + 8
- Description: A grenade launcher suited for urban combat with its ability of clearing out tight spaces.
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Upgraded Grenade Launcher |
- Cost: 60
- Damage: 110
- Clip Size: 12 grenades (3 clips)
- Slots: 2
- Weight: 50
- Added Heat: + 8
- Description: A grenade launcher suited for urban combat with its ability of clearing out tight spaces. It is upgraded for more damage and longer range.
Armor
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Plain Armor |
- Cost: 5
- Health: 30
- Slots: 1
- Weight: 15
- Description: Plain armor offers mild protection from damage.
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Composite |
- Cost: 25
- Health: 80
- Slots: 1
- Weight: 10
- Description: Composite armor consists of layers of steel, ceramic, and plastic honeycomb, and it's designed to offer protection from almost all types of projectiles equally well.
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Reactive |
- Cost: 20
- Health: 65
- Slots: 1
- Weight: 20
- Description: Electrically charged armor is internally aligned with charged capacitors. When an incoming projectile makes contact, the capacitor discharges its energy into the projectile, disrupting it or possibly even vaporizing it.
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Reflective |
- Cost: 15
- Health: 60
- Slots: 1
- Weight: 15
- Description: Reflective armor is able to deflect almost all of a projectile's kinetic energy away from the vehicle so long as the projectile does not hit perfectly perpendicular to the armor plating.
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Regenerative |
- Cost: 15
- Health: 75
- Slots: 1
- Weight: 15
- Description: Regenerative armor is engineered with living tissue designed to grow calcium carbonate as the protective medium. As it is newly formed, it is malleable enough to find its way into damaged areas where it solidifies and reinforces/replaces material that had been damaged/destroyed.
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Absorbant |
- Cost: 10
- Health: 60
- Slots: 1
- Weight: 12.5
- Description: Absorbant armor is engineered with strong materials which are able to undergo excessive plastic deformation. This allows the armor to reduce damage received as a projectile's speed increases.
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Titanium 6AL-4V |
- Cost: 40
- Health: 200
- Slots: 1
- Weight: 10
- Description: Military Grade Alloy, designed specifically for Command Vehicles
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Plain Armor |
- Cost: 5
- Health: 43.3
- Slots: 1
- Weight: 15
- Description: Plain armor offers mild protection from damage.
Engines
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Standard Engine |
- Description: This is the standard engine with basic properties.
- Cost (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
10 / 10 / 35 / 35 / 35 / 35 - Weight (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
10 / 20 / 30 / 30 / 30 / 30 - Max Weight: 2000
- Max Speed Forward (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
50 / 30 / 30 / 30 / 30 / 30 - Max Speed Reverse (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
25 / 15 / 20 / 20 / 20 / 15 - Horsepower (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
450 / 1050 / 2350 / 2350 / 2350 / 2350
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Gas Turbine |
- Description: This engine excels in raw horsepower.
- Cost (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
20 / 50 / 70 / 70 / 70 / 70 - Weight (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
20 / 30 / 30 / 30 / 30 / 30 - Max Weight: 5000
- Max Speed Forward (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
65 / 40 / 40 / 40 / 36 / 36 - Max Speed Reverse (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
25 / 25 / 25 / 25 / 25 / 20 - Horsepower (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
550 / 1050 / 2640 / 2640 / 2640 / 2640
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3 Phase Electric |
- Description: This electric engine has a high top speed but stalls with damage and too much heat.
- Cost (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
20 / 50 / 70 / 70 / 70 / 70 - Weight (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
20 / 30 / 30 / 30 / 30 / 30 - Max Weight: 5000
- Max Speed Forward (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
75 / 50 / 50 / 48 / 40 / 40 - Max Speed Reverse (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
25 / 25 / 25 / 25 / 25 / 25 - Horsepower (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
550 / 1050 / 2650 / 2650 / 2650 / 2650
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Fission Reactor |
- Description: This engine has good horsepower and acceleration but has a high heat output.
- Cost (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
20 / 50 / 70 / 70 / 70 / 70 - Weight (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
20 / 15 / 15 / 15 / 15 / 15 - Max Weight: 5000
- Max Speed Forward (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
70 / 45 / 45 / 44 / 38 / 38 - Max Speed Reverse (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
25 / 25 / 30 / 30 / 30 / 25 - Horsepower (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
600 / 1050 / 2575 / 2575 / 2575 / 2575
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Bio Diesel |
- Description: This bio diesel combustion engine is reliable and able to operate in the harshest conditions. This allows it to continue to operate even while taking excessive damage or being in an overheated state.
- Cost (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
20 / 50 / 70 / 70 / 70 / 70 - Weight (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
20 / 20 / 20 / 20 / 20 / 20 - Max Weight: 5000
- Max Speed Forward (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
60 / 37 / 35 / 36 / 34 / 34 - Max Speed Reverse (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
25 / 25 / 20 / 20 / 20 / 15 - Horsepower (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
500 / 1050 / 2610 / 2610 / 2610 / 2610
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Advanced Coolant Based |
- Description: This standard engine uses an advanced heat transfer medium for excellent heat dissipation properties.
- Cost (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
20 / 50 / 70 / 70 / 70 / 70 - Weight (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
20 / 30 / 30 / 30 / 30 / 30 - Max Weight: 5000
- Max Speed Forward (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
55 / 33 / 35 / 34 / 32 / 32 - Max Speed Reverse (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
25 / 25 / 20 / 20 / 20 / 15 - Horsepower (Jeep / APC / Light Tank or AFV / Medium Tank / Heavy Tank / Artillery):
475 / 1050 / 2590 / 2590 / 2590 / 2590
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