Empires Player Guide








Weapons Appendix

This is the Weapon Appendix. The left column contains the Brenodi Empire arsenal and the right column contains the Northern Faction weaponry.

Pistols

  • Brenodian Pistol - Standard issue Brenodi pistol. Useful in a pinch.
  • Damage: 17
  • Clip Size: 14
  • Carry Limit: 28 Bullets
  • Accuracy: Fair
  • Range: Low
  • Rate Of Fire: 400 Bullets Per Minute
  • Northern Faction Pistol - Standard sidearm for the Northern Faction. Remarkably unremarkable.
  • Damage: 17
  • Clip Size: 14
  • Carry Limit: 28 Bullets
  • Accuracy: Fair
  • Range: Low
  • Rate Of Fire: 400 Bullets Per Minute
  • Brenodian Machine Pistol - A higher caliber version of its counterpart. It has a smaller clip, but can fire in a quick and deadly three-round burst when holding down the fire button.
  • Damage: 17
  • Clip Size: 25
  • Carry Limit: 75 Bullets
  • Accuracy: Poor
  • Range: Very Low
  • Rate Of Fire: 900 Bullets Per Minute (without burst pause)
  • Northern Faction Shot Pistol - Armed with dual shotgun shells for close range action.
  • Damage: (shot of 12 pellets, per pellet) 10
  • Clip Size: 2
  • Carry Limit: 16 Shells
  • Accuracy: Poor
  • Range: Very Low
  • Rate Of Fire: 120 Shells Per Minute

Submachine Guns

  • Brenodi Engineer SMG 1 - Standard issue SMG for the Engineer class. Accurate but weak.
  • Damage: 17
  • Clip Size: 30
  • Carry Limit: 120 Bullets
  • Accuracy: Good
  • Range: Fair
  • Rate Of Fire: 700 Bullets Per Minute
  • Northern Faction Engineer SMG 1 - Standard issue SMG for the Engineer class. Accurate but weak.
  • Damage: 18
  • Clip Size: 30
  • Carry Limit: 120 Bullets
  • Accuracy: Good
  • Range: Fair
  • Rate Of Fire: 725 Bullets Per Minute
  • Brenodi SMG 2 - A close-quarter SMG. High rate of fire and high damage, but very small action radius.
  • Damage: 22
  • Clip Size: 30
  • Carry Limit: 60
  • Accuracy: Fair
  • Range: Low
  • Rate Of Fire: 600 Bullets Per Minute
  • Northern Faction SMG 2 - A close-quarter SMG. High rate of fire and high damage, but very small action radius.
  • Damage: 23
  • Clip Size: 30
  • Carry Limit: 60
  • Accuracy: Fair
  • Range: Low
  • Rate Of Fire: 630 Bullets Per Minute

Rifles

  • Brenodi Heavy Rifle - The standard rifle modified with a larger clip and ironsights. Good in close to medium range combat.
  • Damage: 22
  • Clip Size: 35
  • Carry Limit: 150 Bullets
  • Accuracy: Good
  • Range: Medium
  • Rate Of Fire: 600 Bullets Per Minute
  • Northern Faction Assault Rifle - The standard issue ranged rifle with ironsights. Good in close to medium range combat.
  • Damage: 23
  • Clip Size: 30
  • Carry Limit: 150 Bullets
  • Accuracy: Good
  • Range: Medium
  • Rate Of Fire: 625 Bullets Per Minute
  • Brenodi Assault Carbine - A modified version of the standard issue rifle. It fires in 3-round bursts and has a built-in cooling mechanism to keep it from overheating. Good for medium to long range combat.
  • Damage: 22
  • Clip Size: 30
  • Carry Limit: 150 Bullets
  • Accuracy: Excellent
  • Range: High
  • Rate Of Fire: 540 Bullets Per Minute (without burst pause)
  • Northern Faction .50 cal Rifle - Very heavy rifle with a rather small clip and ironsights. Fires semi-auto. Good for medium to long range combat.
  • Damage: 35
  • Clip Size: 15
  • Carry Limit: 90 Bullets
  • Accuracy: Excellent
  • Range: High
  • Rate Of Fire: 333 Bullets Per Minute
  • Brenodi Scout Rifle - Designated Marksman rifle equipped with a good zoom but a small clip. Loses damage over distance very fast.
  • Damage: 50
  • Clip Size: 5
  • Carry Limit: 60 Bullets
  • Accuracy: Excellent
  • Range: High
  • Rate Of Fire: 28 Bullets Per Minute
  • Northern Faction Scout Rifle - Ranged rifle equipped with a good zoom but a small clip. Loses damage over distance very fast.
  • Damage: 50
  • Clip Size: 5
  • Carry Limit: 60 Bullets
  • Accuracy: Excellent
  • Range: High
  • Rate Of Fire: 28 Bullets Per Minute

Heavy Weapons

  • Brenodi Heavy Machine Gun - Equipped with a very large clip, this machine gun is ideal for suppressive fire. Fire in short burts to be for better accuracy.
  • Damage: 20
  • Clip Size: 200
  • Carry Limit: 200 Bullets
  • Accuracy: (when prone) Excellent
  • Range: Fair
  • Rate Of Fire: 920 Bullets Per Minute
  • Northern Faction Heavy Machine Gun - Equipped with a very large clip, this machine gun is ideal for suppressive fire. Fire in short burts to be for better accuracy.
  • Damage: 20
  • Clip Size: 200
  • Carry Limit: 200 Bullets
  • Accuracy: (when prone) Excellent
  • Range: Fair
  • Rate Of Fire: 920 Bullets Per Minute
  • Brenodi Rocket Launcher - Guided missile launcher, well suited to the anti-armor role.
  • Damage: 105
  • Carry Limit: 5 Rockets
  • Rate Of Fire: 20 Rockets Per Minute
  • Northern Faction Rocket Launcher - Guided missile launcher, well suited to the anti-armor role.
  • Damage: 105
  • Carry Limit: 5 Rockets
  • Rate Of Fire: 20 Rockets Per Minute
  • Brenodi Mortar - Long range mortar that must be propped in a crouch or prone before firing. Its range makes it ideal for destroying structures.
  • Damage: 120
  • Carry Limit: 10 Mortars
  • Rate Of Fire: 15 Mortars Per Minute
  • Northern Faction Mortar - Long range mortar that must be propped in a crouch or prone before firing. Its range makes it ideal for destroying structures.
  • Damage: 120
  • Carry Limit: 10 Mortars
  • Rate Of Fire: 15 Mortars Per Minute

Equipment

  • Scout binoculars - Used to observe enemy activity and tag them for artillery tanks.
  • Carry Limit: N/A
  • Mine - Defensive landmine that is effective for both infantry and armor.
  • Damage: 150 (300 when detonated by a vehicle)
  • Carry Limit: 5 Mines
  • Smoke Grenade - This grenade produces large amounts of grey smoke, effective for assaults or temporary visual cover.
  • Carry Limit: 5 Grenades
  • Concussion Grenade - A blinding flash grenade that effects turrets and infantry for several seconds.
  • Carry Limit: 5 Grenades
  • Explosive Grenade - A frag grenade that damages armor, buildings and infantry. (damage dealt to buildings is reduced by 10)
  • Carry Limit: 5 Grenades
  • Damage: 100 (versus infantry and armor)
  • Seismic Grenade - Extremely effective at destroying buildings and defensive structures.
  • Carry Limit: 5 Grenades
  • Damage: 100 (versus buildings)
  • Sticky Stun Grenade - A heavier variant of the concussion grenade, reducing its throwing radius drastically. Will stick to vehicles and after explosion overheat them for five seconds.
  • Carry Limit: 2 Grenades
  • Damage: 150
  • Sticky Anti-Tank Grenade - A heavy, sticky grenade that will stick to the chassis of tanks. Very small throwing radius, but very high damage.
  • Carry Limit: 2 Grenades
  • Damage: 150 (300 when stuck to an enemy vehicle)
  • Engineer Tool - Used by the Engineer class to build friendly structures, heal friendly units or deconstruct enemy structures / vehicles.
  • Damage: 26
  • Carry Limit: N/A

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