To apply for the positions below, send samples or a link/description of your work via e-mail (Put ’Empires - [Position Name] in the subject) to .
GUI Designer - Empiresmod needs a better interface. As a professional designer, you will be working with our programmers to design an intuitive and easy to learn interface with all the features required by more experienced players.
C++ Programmer - If you know (or can learn) git-flow and know your RAII, join us and make Empires the best game it can be! Responsibilities include: implementing features (the forum is full of people who discuss the future of Empiresmod), adding support for scripters to balance better and artists to bring the graphics into this century, improving the interface and fixing bugs.
Character Animator and Rigger - This position is open to anyone skilled in rigging and animating a player character model. If you know or can learn how to rig vehicles for use in the source SDK, you will also be a welcome addition to the team.
Texture Artist - Work with the mappers and modellers to incorporate new textures into the mod.
Concept Artist - Develop or adhere to a central style guide line; illustrate a potential asset in game play situations; illustrate motion sequences; provide perspective and orthographic views of the assets; might need to develop color concepts and palettes as well.
Modeler - Modelling; everything from static props to player or vehicle models. Also mock-ups when necessary.
If you do not fit into the categories above and you feel that you can still contribute, do not hesitate to contact us. We are always looking for talented people. Details of recruitment will be handled via email.