Empires Mod 2.30.2 Released!

We’re happy to announce version 2.30.2 which is live on Steam right now!

Join us on Discord! https://discord.gg/UH6Sc6B

Changelog:

Bug fixes

  • Fixed a rare crash that was caused by weapons
  • Fixed a networking issue related to rotating the command view
  • Fixed a bug causing spawns to appear blocked by team mates
  • Fixed a bug that caused player movement to be slowed down when leaving the command vehicle
  • Fixed an issue where players could be launched into the air by vehicles
  • Players that get stuck inside enemy vehicles are now killed instead of attempting to apply force to get them out (Fixes roadkill not working 100% of the time)
  • Player ragdolls now have some initial force applied to them when the player dies, previously the ragdoll would just fall to the ground.
    • Since these are client-side, you would actually see your own ragdoll have some initial force in some situations (Like roadkills); this just makes the behaviour more consistent for everyone

Script/Game Balance

  • Reduced the total explosion force applied to vehicles
  • Vehicle wheel road-kills are now triggered when the vehicle is going over 5MPH, previously 2MPH. (2MPH turned out to be too low)
  • Seat 2 of BE medium is now standing stance instead of crouch
  • Reduction in cost for AFV/LT (-50) and APC (-100)
  • Increase in cost for commander turrets(+25)
  • Reduction in cost for Armouries (-25)
  • Re-introduction of the BE Burst Rifle and Machine Pistol, damage and magazine sizes increased to compensate
  • Head-shot multiplier on all weapons reduced to 2x (3x for Scout rifles)
  • Bullet damage falloff distance on all weapons changed from 5000 units to 10000 units, minimum damage changed from approximately 75% of max damage to 50% max damage
  • Concussion grenade damage increased from 20 to 40
  • Shotgun damage per pellet increased from 15 to 20 (all 3 shotguns)