Empires Mod 2.30.6 Released!
We’re happy to announce version 2.30.6 which is live on Steam right now!
Join us on Discord! https://discord.gg/UH6Sc6B
Changelog:
Bug fixes
- Fixed an issue causing degreesSlow/degreesFast vehicle handling variables to be overridden by hard-coded values. (There shouldn’t be any issues caused by fixing this as script values have been adjusted to match)
- RPG now uses a different 3rd person reload animation as there was no RPG animation available. (Uses HL2’s AR2 reload as it is the closest visual fit)
- Fixed an issue with accuracy upgrade not using the script value when adjusting weapon base spread. (It was hard-coded to 25%, this will now use “AccuracyUpgradeModifier” script variable)
- For most weapons this will be a small nerf to accuracy but as always any issues identified will be addressed in future updates.
Script/Game Balance
Damage Types and Resistances
- Changed GeneralChemistry to GrenadeExplosive (Grenade Launcher and Upgraded Grenade Launcher)
- Changed GeneralPhysics to ShellPlasma and BulletPlasma (Plasma CN and Plasma MG)
- ShellPlasma inherited the GeneralPhysics values
- PlasmaBullet
- Absorbant has 10% resistance
- Buildings have 100% resistance
- Turrets have 70% resistance
- Walls have 100% resistance
- Infantry has 0 resistance
- Changed BioArt to ShellBiological (Biological CN)
- Changed Kinetic to ShellKinetic
- Changed Explosive to ShellExplosive
- Changed APBullet to BulletAP
- Changed BulletExplosive to BulletExplosive
- Changed KineticArt and ExplosiveArt to Artillery
- Increased Building resistance against Depleted Uranium from 87.5% to 100%.
- Decreased Wall resistance against Plasma Cannons from 94% to 88%.
- It doubles the damage that plasma cannons do to walls making it a new perk of plasma cannons.
Research
- Added separate researches for Artillery Cannons
- Removed Turrets research from Electrical Engineering
- Added a new tree called Strutucal Engineering
- Upgraded Machine Gun Turrets Lvl 2
- Upgraded Machine Gun Turrets Lvl 3
- Upgraded Missile Launcher Turrets Lvl 2
- Upgraded Missile Launcher Turrets Lvl 3
- Upgraded Machine Gun Turrets Lvl 2
Classes
- Rifleman and Scout now have access to Seismic Grenades
Infantry Weapons
- Northern Faction .50cal Rifle
- Increased recoil across the board
Vehicle Chassis
- APC
- Increased cost by 50
- Reduced the number of Grenade Launcher that can be equipped from 2 to 1.
- Reduced the size of the Grenade Launcher slot from 3 to 2.
- LT/AFV
- Increased cost by 30
- Medium
- Reduced the number of Missile Launcher that can be equipped from 2 to 1.
- Heavy
- Brenodi Empire
- Increased the size of the Machine Gun slot from 2 to 3.
- Reduced the number of Missile Launcher that can be equipped from 3 to 1.
- Reduced the number of Machine Gun that can be equipped from 2 to 1.
- Northern Faction
- Increased the size of the Machine Gun slot from 2 to 3.
- Reduced the number of Missile Launcher that can be equipped from 6 to 2.
- Reduced the number of Machine Gun that can be equipped from 2 to 1.
- Brenodi Empire
Vehicle Armor
- Removed Capacitive
- Reactive
- Increased Health from 120 to 130.
Vehicle Engines
- APC
- Increased Weight of Fission Engine from 5 to 10.
- LT/AFV
- Increased Weight of Fission Engine from 10 to 20.
- Medium
- Increased Weight of Fission Engine from 10 to 20.
- Heavy
- Increased Weight of Fission Engine from 10 to 20.
- Artillery
- Reduced Weight of 3 Phase Engine from 40 to 30.
- Increased Weight of Fission Engine from 10 to 20.
Vehicle Weapons
- Plasma MG
- Decreased Cycle Time from 0.35 to 0.3.
- Decreased Heat from 0.18 to 0.15.
- Grenade Launcher
- Decreased Cycle Time from 2 to 1.4.
- Increased Heat from 8 to 10.
- Increased Cost from 30 to 50.
- Increased Weight from 30 to 40.
- Upgraded Grenade Launcher
- Increased Weight from 40 to 50.
- Increased Heat from 12 to 14.