Empires Mod 2.30.8 Released!

We’re happy to announce version 2.30.8 which is live on Steam right now!

Join us on Discord! https://discord.gg/UH6Sc6B

Changelog:

Maps / Level design

  • Moved all of the tool textures into the correct folder. (materials/common/tools -> materials/tools)
    • The simple reason for this is that Empires was not overriding the HL2 textures, which causes duplicates to appear in the menus.
    • Mappers will need to use the texture replace feature in hammer to point to the new location before compiling.

Mvalley

  • Re-added high ground areas back into play. (Removed all clip brushes and tweaked the terrain to allow access again.)
  • Fixed some texture misalignment issues.
  • Fixed the dirt road overlays not being applied to the displacements properly. (Some of them were only showing part of the overlay, example was north under the bridge)
  • Fixed the 3d skybox fog not matching the color of the fog in the playable area.
  • Fixed a hole in a displacement (Coordinate A3)

Crossroads

  • Improved optimization, specifically to fix issues with middle always being rendered regardless of where you are on the map.
  • Standardized critical entity names to match other official maps. (An example is emp_info_params being named inf_params for easy manipulation by developers)
  • Reduced HDR bloom scale.
  • Fixed a lot of texture misalignment issues.
  • Fixed some lighting bugs. (Including smoothing group issues)
  • Changed middle to remove access to the top of the towers.

Script/Game Balance

  • Lobbing/Rolling grenades now removes scout hide.
  • Slight improvement to steering at high speeds on all vehicles.
    • Added two new variables “Slow Car Speed” & “Fast Car Speed” to vehicle_engines.txt to allow Empires’ vehicle engines to alter the steering start/end interpolation.

Infantry

  • Scout no longer has access to Seismic Grenade.

Infantry Weapons

  • NF .50Cal Rifle
    • Reduced recoil slightly and re-enabled iron-sight recoil reduction.

Buildings

  • Armory
    • Increased cost from 75 to 100.
  • Walls
    • Decreased Infantry Sticky Resist from 0.94 to 0.916.
      • It increases stickies damage to walls from 18 to 25.
    • Decreased Explosive Grenades Resist from 0.94 to 0.925
      • It increases Grenade Launcher damage to walls from 4 to 6.
      • It increases High Explosive Grenade Launcher damage to walls from 6 to 8

Vehicle Weapons

  • Machine Guns
    • Plasma Machine Gun
      • Increased Reload Time from 4 to 4.5.
      • Increased Clip Size from 30 to 35.
    • Plasma Heavy Machine Gun
      • Increased Reload Time from 3.5 to 5.
      • Increased Clip Size from 30 to 40.
    • Depleted Uranium Heavy Machine Gun
      • Decreased Reload Time from 5 to 4.5.
  • Grenade Launchers
    • Grenade Launcher
      • Increased Gravity from 0.92 to 1.
      • Increased Grenade Timer from 3 to 4.
    • High-Explosive Grenade Launcher
      • Increased Gravity from 0.88 to 1.

Infantry Resists

  • Grenadier
    • Reduced Explosive Bullet Resist from 0.7 to 0.55
    • Reduced AP Bullet Resist from 0.3 to 0.
    • Reduced Bullet Resist from 0.1 to 0. (Affects vehicle bullets only.)
  • Rifleman
    • Reduced Explosive Bullet Resist from 0.5 to 0.4.
    • Reduced AP Bullet Resist from 0.3 to 0.
  • Scout
    • Reduced Bullet Resist from 0.35 to 0. (Affects vehicle bullets only.)
    • Reduced AP Bullet Resist from 0.3 to 0.
  • Engineer
    • Reduced Bullet Resist from 0.1 to 0. (Affects vehicle bullets only.)
    • Reduced AP Bullet Resist from 0.3 to 0.