Empires Mod 2.31.1 Released!

We’re happy to announce version 2.31.1 which is live on Steam right now!

Join us on Discord! https://discord.gg/UH6Sc6B

Changelog:

Features

  • Player names and revive icons now follow ragdolls correctly rather than staying at the death location.
  • Changed the revive icon to something simpler that is able to be re-colored in code and faded as to not block too much space on screen.
    • Revive icon is now red for team mates and yellow for squad mates.
    • Revive icon now fades out when close to the crosshair and if the player is too far away. (3000 units)
  • Tweaked player name fade distance and position on screen in an effort to make them less likely to block your view.
  • Player health colors are now drawn Red->Orange->Yellow->Green, rather than a linear transition of Red->Green.
  • Tweaked position of ammo/health request icons along with the squad member icon.

Bug fixes

  • Fixed an issue causing spotting/targeting to be unreliable, this was due to incorrect parameters on the collision traces.
  • Fixed bad parameters on prone collision checks causing team mates to be able to block a prone attempt.
  • Bullets no longer collide with projectiles, this should fix issues where tanks would shoot their own shells/missiles. (Although this affects all bullets)

Script/Game Balance

Vehicle Handling

  • Armored Fighting Vehicle
    • Reduced Max Steering at Slow Speed from 50 to 45
  • Armored Personnel Carrier (NF)
    • Reduced Max Steering at Slow Speed from 40 to 35
  • Medium Tank (BE)
    • Increased Max Steering at Fast Speed from 10 to 12

Research

  • Plasma Cannon Projectile
    • Increased Cost from 240 to 360
    • Increased Time from 60 to 90
  • Plasma Tipped Rounds
    • Increased Cost from 240 to 360
    • Increased Time from 60 to 90
  • Upgraded Missile Warhead
    • Reduced Cost from 360 to 240
    • Reduced Time from 90 to 60
  • Salvo Missile Launcher (NEW)
    • Cost = 180
    • Time = 45
  • Guided Missiles
    • Reduced Cost from 360 to 240
    • Reduced Time from 90 to 60
  • Chemical Dispersion (NEW)
    • Cost = 120
    • Time = 60
    • Contains Biological Warhead
    • Contains Biological Grenades (NEW)
      • Cost = 120
      • Time = 30
  • Projectile Coating (NEW)
    • Cost = 120
    • Time = 60
    • Contains Biological Projectile
      • Reduced Cost from 360 to 240
      • Reduced Time from 90 to 60
    • Contains Biological Cannon
  • Upgraded Chassis
    • Increased Cost from 480 to 600
  • Medium Tank Chassis
    • Increased Cost from 360 to 450
  • Artillery Tank Chassis
    • Increased Cost from 480 to 600
  • Advanced Chassis
    • Reduced Time from 150 to 120
  • Heavy Tank Chassis
    • Reduced Time from 180 to 120
    • Reduced Cost from 720 to 600.

Armors

  • Increased Composite Cost from 20 to 30.

Weapons

  • Biological Warhead
    • Reduced Player Bio Damage from 5 to 4
    • Reduced Player Bio Time from 10 to 8
    • Reduced Player Bio Interval from 1 to 0.5
    • Increased Vehicle Bio Damage from 7 to 8
    • Reduced Vehicle Bio Time from 10 to 8
  • Biological Grenade Launcher (NEW)
  • Removed Weapons
    • Machine Guns
      • Plasma Machine Gun (2 slot)
    • Cannons
      • Plasma Cannon (3 slot)
      • Heavy-duty Ranged Cannon (3 slot)
      • Thermobaric Cannon (3 slot)
      • Biological Cannon (2 slot)
    • Missiles
      • Heavy-duty Missile Launcher (3 slot)
      • Virulent Missile Launcher (3 slot)
      • Advanced Salvo Missile Launcher (3 slot)
      • TOW Guided Missile Launcher (3 slot)
      • Homing Missile Launcher (2 slot)
      • Salvo Homing Missile Launcher (3 slot)

Infantry Weapons

Rather than listing the individual changes (Which would be a long list), please follow the link below for all of the changes.

https://git.empiresmod.com/empires_public/empires_scripts/-/merge_requests/209/diffs