Empires Mod 2.33.5 Released!

We’re happy to announce version 2.33.5 is live on Steam.

Join us on Discord! https://discord.gg/UH6Sc6B

Changelog:

Bug fixes

  • Fixed a bug with artillery feedback only showing once if your shell/missile hit the exact same place.
  • Potentially fixed a bug causing walls to be forever stuck in the building carcass state; the wall would be invincible and never removed. This bug was incredibly hard to reproduce but it seemed that the bug was directly tied to the recycle function. Upon further investigation it seems possible that the bug was caused by the recycle function being called at the exact frame that wall is destroyed.
  • Modified the physics model of the NF jeep around the front wheels to prevent trees getting stuck between the wheel and the front grill, when this happened it was near impossible to free the jeep.

Script/Game Balance

Research

  • Depleted Uranium Rounds
    • Reduced Time from 60 to 45
    • Reduced Cost from 240 to 180
  • Improved Flagration Compounds
    • Reduced Time from 60 to 45
    • Reduced Cost from 120 to 90
  • Explosive Tipped Bullets
    • Reduced Time from 60 to 45
    • Reduced Cost from 240 to 180
  • Biological Projectile
    • Reduced Time from 60 to 45
    • Reduced Cost from 240 to 180
  • Upgraded Chassis
    • Reduced Cost from 720 to 600
    • Reduced Time from 240 to 120
  • Medium Tank Chassis
    • Increased Cost from 540 to 600
    • Increased Time from 90 to 120
  • Artillery Tank Chassis
    • Reduced Cost from 750 to 720
    • Increased Time from 120 to 150
  • Advanced Chassis
    • Increased Cost from 720 to 750
    • Reduced Time from 240 to 150
  • Heavy Tank Chassis
    • Reduced Cost from 900 to 750