Empires Mod 2.34.7 Released!
We’re happy to announce version 2.34.7 is live on Steam.
Join us on Discord! https://discord.gg/UH6Sc6B
Changelog:
Bug fixes
- Fixed a bug causing the engineer tool to regain more ammo than expected when re-applying the player’s class.
- Fixed an issue preventing map spawned ammo crates from re-supplying tanks in certain situations.
- Fixed a problem with the squad artillery ability being activated in areas that shouldn’t be allowed. (Non sky-box.)
Script/Game Balance
Infantry Resists
- RPG Resistances and resulting Damage to Infantry is now same as Mortar
- Scout
- Increased RPG Resist from 0 to 0.19
- Reduces RPG Damage from 117 to 105
- Increased RPG Resist from 0 to 0.19
- Rifleman
- Increased RPG Resist from 0 to 0.1
- Reduces RPG Damage from 130 to 117
- Increased RPG Resist from 0 to 0.1
- Grenadier
- Increased RPG Resist from 0.2 to 0.28
- Reduces RPG Damage from 104 to 93
- Increased RPG Resist from 0.2 to 0.28
- Engineer
- Increased RPG Resist from 0 to 0.1
- Reduces RPG Damage from 130 to 117
- Increased RPG Resist from 0 to 0.1
Vehicle Weapons
- Plasma Cannon
- Increased Projectile Speed from 3100 to 3300
- Reduced Gravity from 0.35 to 0.30
- Reduced Projectile Spread from 1 to 0.4
- Railgun
- Increased Cost from 120 to 140
- Biological Cannon
- Increased Damage from 70 to 80
- Increased Recoil from 70 to 80
- Increased Speed from 3000 to 3100
- Reduced Gravity from 0.35 to 0.325
- Increased Explosion Radius from 150 to 200
- Increased Infantry Bio Damage from 4 to 6