Empires Mod 2.34.7 Released!

We’re happy to announce version 2.34.7 is live on Steam.

Join us on Discord! https://discord.gg/UH6Sc6B

Changelog:

Bug fixes

  • Fixed a bug causing the engineer tool to regain more ammo than expected when re-applying the player’s class.
  • Fixed an issue preventing map spawned ammo crates from re-supplying tanks in certain situations.
  • Fixed a problem with the squad artillery ability being activated in areas that shouldn’t be allowed. (Non sky-box.)

Script/Game Balance

Infantry Resists

  • RPG Resistances and resulting Damage to Infantry is now same as Mortar
  • Scout
    • Increased RPG Resist from 0 to 0.19
      • Reduces RPG Damage from 117 to 105
  • Rifleman
    • Increased RPG Resist from 0 to 0.1
      • Reduces RPG Damage from 130 to 117
  • Grenadier
    • Increased RPG Resist from 0.2 to 0.28
      • Reduces RPG Damage from 104 to 93
  • Engineer
    • Increased RPG Resist from 0 to 0.1
      • Reduces RPG Damage from 130 to 117

Vehicle Weapons

  • Plasma Cannon
    • Increased Projectile Speed from 3100 to 3300
    • Reduced Gravity from 0.35 to 0.30
    • Reduced Projectile Spread from 1 to 0.4
  • Railgun
    • Increased Cost from 120 to 140
  • Biological Cannon
    • Increased Damage from 70 to 80
    • Increased Recoil from 70 to 80
    • Increased Speed from 3000 to 3100
    • Reduced Gravity from 0.35 to 0.325
    • Increased Explosion Radius from 150 to 200
    • Increased Infantry Bio Damage from 4 to 6