Empires Mod 2.34.9 Released!
We’re happy to announce version 2.34.9 is live on Steam.
Join us on Discord! https://discord.gg/UH6Sc6B
Changelog:
Features
- Double clicking of weapons/armor/engine in vehicle customization now adds/removes. Armor and engine will swap what is equipped if trying to add a different armor.
Bug fixes
- Fixed a bug causing engineer tool to lose charge if the player triggered a re-equip before deploying the weapon.
- Fixed a bug preventing vehicles from repairing on repair stations when taking DMG_CRUSH damage type. (Physics crush damage/Damaged caused by crashing into walls)
- Fixed a client crash relating to guard/attack orders.
- Minor fixes to mini-map player icons.
- Minor fix to cross-hair alignment.
- Minor fix to artillery feedback skill showing hits that occurred before having the skill.
- Minor fix to prevent console spam on the server - caused by vehicle engine heat variables.
Script/Game Balance
Vehicle Armors
- Regenerative
- Reduced Cost from 12 to 11
- Reduced Weight from 15 to 13
- Reduced Biological Damage Multiplier from 1.25 to 1.1
- Absorbant
- Increased Cost from 10 to 11
- Increased Biological Damage Multiplier from 0.5 to 0.8
- Reduced BulletPlasmaResist from 0.1 to 0
- Reduced ShellPlasmaResist from 0 to -0.1
- Reactive
- Increased Cost from 15 to 16
- Reduced Health from 120 to 110
- Composite
- Increased Angle modifier from 0.35 to 0.5
Vehicle Weapons
- Homing Missile
- Increased Reload Time from 5s to 8s
- Plasma Cannon
- Increased Clip Size from 30 to 40
- Biological Cannon
- Increased Clip Size from 30 to 40
- Depleted Uranium Machine Gun
- Reduced Cycle time from 0.105 to 0.09
Vehicle Engines
- Bio Diesel
- Decreased Heat Stall Penalty from 50% to 25%
Infantry Weapons
- Mines
- Disabled mine detonation by vehicle carcasses. (This is back to the old behavior.)
- RPG
- Reduced Explosion Radius from 75 to 50
- Reduced Turning Speed from 1.65 to 1.5