Empires Mod 2.36.3 Released!

We’re happy to announce version 2.36.3 is live on Steam.

Join us on Discord! https://discord.gg/UH6Sc6B

Changelog:

Bug fixes

  • Potential fix for the player collision issues introduced in 2.36.0

Script/Game Balance

Vehicle Chassis

  • Northern Faction Heavy Tank
    • Increased available weight by 60
  • Brenodi Empire Heavy Tank
    • Increased available weight by 60

Vehicle Weapons

  • Biological Cannon
    • Reduced Weight from 120 to 100
  • Homing Missile
    • Reduced Lock On Time from 0.5 to 0.4
    • Reduced Lock On Range Modifier from 0.5s/1000u to 0.4s/1000u
    • Locking on is now 25% faster, it takes between 0.4s to 3.2s from 0.5s to 4s
  • Biological Missile
    • Increased Total Ammo Clips from 3 to 5
    • Reduced Cycle Time from 1.5 to 2
  • Depleted Uranium Rounds
    • Increased Clip Size from 80 to 100
  • Biological Rounds
    • Reduced Cycle Time from 0.38 to 0.12
    • Reduced Damage from 8 to 4
    • Reduced Minimal Damage from 6 to 3
    • Reduced Heat from 1.5 to 0.5
    • Increased Clip Size from 30 to 80
    • Reduced Bio Damage agasint Vehicles from 10 to 5
    • Reduced Bio Time against Vehicles and Infantry from 2 to 1
  • Plasma Rounds
    • Reduced Cycle Time from 0.28 to 0.1
    • Reduced Damage from 10 to 5
    • Reduced Minimal Damage from 8 to 4
    • Reduced Heat from 2 to 0.6
    • Increased Clip Size from 40 to 100
  • High-Explosive Rounds
    • Reduced Cycle Time from 0.4 to 0.135
    • Reduced Damage from 8 to 3
    • Reduced Minimal Damage from 7 to 3
    • Reduced Heat from 1.5 to 0.6
    • Increased Clip Size from 25 to 70

Vehicle Armors

  • Reactive
    • New Damage Reductions from Machine Gun changes
      • Depleted Uranium Rounds: from 25% to 66%
      • Biological Rounds: from 25% to 66% (not counting the bio effect)
      • High-Expllosive Rounds: 66%
      • Plasma Rounds: from 0 to 25%

Research

  • Turrets lvl 2
    • Increased Cost from 360 to 480
    • Increased Time from 90 to 120
  • Turrets lvl 3
    • Increased Cost from 480 to 600
    • Increased Time from 120 to 150

Buildings

  • Vehicle Factory
    • Increased Cost from 500 to 700

Infantry

  • Reduced Scout Rifle’s Headshot Multiplier from 3 to 2

Other changes

  • Reverted to 2.36.0 version of soft flesh impact sounds.