Empires Mod 2.38.3 Released!

We’re happy to announce version 2.38.3 is live on Steam.

Join us on Discord! https://discord.gg/UH6Sc6B

Changelog:

Bugfixes

  • Added a number of safety measures in the game’s codebase to try to resolve a server crash introduced in 2.38.1
  • Changed emp_sv_player_refinery_multiplier to allow input values of 0 to disable this functionality entirely.

Script/Game Balance

Vehicle Armors

  • Pykrete Armor has been renamed to Ablative Armor
  • Ablative Armor
    • Reduced Regeneration at low heat from 2/s to 1/s
    • Reduced Regeneration at medium heat from 1/s to 0
    • Increased Melting (negative regeneration) at high heat from 0 to -0.5/s

Vehicle Engines

  • Fission Reactor
    • Reduced Cooling at Max by 1 for all chassis

Research

  • Superheat Material Physics
    • Increased Cost (per second) from 4 to 5
    • Increased Time from 90 to 120
    • With these changes the total cost is increased from 360 to 600
  • Plasma Tipped Rounds
    • Increased Cost (per second) from 4 to 5
    • Increased Time from 60 to 90
    • With these changes the total cost is increased from 250 to 450
  • Depleted Uranium
    • Increased Time from 45 to 60
    • With this change the total cost is increased from 180 to 240
  • Nuclear Warhead
    • Increased Cost (per second) from 5 to 6
    • Increased Time from 240 to 300
    • With these changes the total cost is increased from 1200 to 1800
  • Improved Flagration Compounds
    • Reduced Time from 45 to 30
    • With this change the total cost is reduced from 90 to 60
  • Explosive Tipped Bullets
    • Increased Time from 45 to 60
    • With this change the total cost is increased from 180 to 240
  • Upgraded Chassis
    • Increased Time from 200 to 300
    • With these changes the total cost is increased from 600 to 900
  • Artillery Tank Chassis
    • Increased Time from 150 to 180
    • With these changes the total cost is increased from 750 to 900
  • Advanced Chassis
    • Increased Cost (per second) from 4 to 5
    • With this change the total cost is increased from 1200 to 1500
  • Heavy Tank Chassis
    • Increased Cost (per second) from 5 to 6
    • Increased Time from 200 to 300
    • With these changes the total cost is increased from 1000 to 1800
  • Advanced Machining
    • Increased Cost (per second) from 4 to 3
    • Increased Time from 150 to 180
    • With these changes the total cost is increased from 600 to 540
  • Gas Turbine
    • Increased Time from 90 to 120
    • With this change the total cost is increased from 360 to 480
  • Railgun
    • Increased Cost (per second) from 4 to 5
    • Increased Time from 90 to 120
    • With these changes the total cost is increased from 360 to 600
  • Salvo Homing Missile Launcher
    • Increased Cost (per second) from 4 to 5
    • Increased Time from 90 to 120
    • With these changes the total cost is increased from 360 to 600
  • TOW Guided Missile Launcher
    • Increased Cost (per second) from 4 to 5
    • Increased Time from 90 to 120
    • With these changes the total cost is increased from 360 to 600
  • Biological Machine Gun
    • Increased Time from 45 to 60
    • With this change the total cost is increased from 180 to 240
  • Biological Cannon
    • Increased Cost (per second) from 4 to 5
    • With this change the total cost is increased from 480 to 600