Empires Mod 2.38.3 Released!
We’re happy to announce version 2.38.3 is live on Steam.
Join us on Discord! https://discord.gg/UH6Sc6B
Changelog:
Bugfixes
- Added a number of safety measures in the game’s codebase to try to resolve a server crash introduced in 2.38.1
- Changed emp_sv_player_refinery_multiplier to allow input values of 0 to disable this functionality entirely.
Script/Game Balance
Vehicle Armors
- Pykrete Armor has been renamed to Ablative Armor
- Ablative Armor
- Reduced Regeneration at low heat from 2/s to 1/s
- Reduced Regeneration at medium heat from 1/s to 0
- Increased Melting (negative regeneration) at high heat from 0 to -0.5/s
Vehicle Engines
- Fission Reactor
- Reduced Cooling at Max by 1 for all chassis
Research
- Superheat Material Physics
- Increased Cost (per second) from 4 to 5
- Increased Time from 90 to 120
- With these changes the total cost is increased from 360 to 600
- Plasma Tipped Rounds
- Increased Cost (per second) from 4 to 5
- Increased Time from 60 to 90
- With these changes the total cost is increased from 250 to 450
- Depleted Uranium
- Increased Time from 45 to 60
- With this change the total cost is increased from 180 to 240
- Nuclear Warhead
- Increased Cost (per second) from 5 to 6
- Increased Time from 240 to 300
- With these changes the total cost is increased from 1200 to 1800
- Improved Flagration Compounds
- Reduced Time from 45 to 30
- With this change the total cost is reduced from 90 to 60
- Explosive Tipped Bullets
- Increased Time from 45 to 60
- With this change the total cost is increased from 180 to 240
- Upgraded Chassis
- Increased Time from 200 to 300
- With these changes the total cost is increased from 600 to 900
- Artillery Tank Chassis
- Increased Time from 150 to 180
- With these changes the total cost is increased from 750 to 900
- Advanced Chassis
- Increased Cost (per second) from 4 to 5
- With this change the total cost is increased from 1200 to 1500
- Heavy Tank Chassis
- Increased Cost (per second) from 5 to 6
- Increased Time from 200 to 300
- With these changes the total cost is increased from 1000 to 1800
- Advanced Machining
- Increased Cost (per second) from 4 to 3
- Increased Time from 150 to 180
- With these changes the total cost is increased from 600 to 540
- Gas Turbine
- Increased Time from 90 to 120
- With this change the total cost is increased from 360 to 480
- Railgun
- Increased Cost (per second) from 4 to 5
- Increased Time from 90 to 120
- With these changes the total cost is increased from 360 to 600
- Salvo Homing Missile Launcher
- Increased Cost (per second) from 4 to 5
- Increased Time from 90 to 120
- With these changes the total cost is increased from 360 to 600
- TOW Guided Missile Launcher
- Increased Cost (per second) from 4 to 5
- Increased Time from 90 to 120
- With these changes the total cost is increased from 360 to 600
- Biological Machine Gun
- Increased Time from 45 to 60
- With this change the total cost is increased from 180 to 240
- Biological Cannon
- Increased Cost (per second) from 4 to 5
- With this change the total cost is increased from 480 to 600