Empires Mod 2.39.2 Released!

We’re happy to announce version 2.39.2 is live on Steam.

Join us on Discord! https://discord.gg/UH6Sc6B

Changelog:

Features

  • Further adjustments to the visibility system introduced in 2.39.0:
    • Optimized functionality of the visibility manager game system.
      • Implemented a console variable on the server to control the update rate of the visibility manager processing. emp_sv_vis_manager_update_interval - This is in seconds and the default value is 0.01 (update per frame if running at 100 tickrate).
      • Various improvements to speed of processing, reducing the processing of detectable components where possible.
  • Remaining vehicle carcass recycle amounts are now shown on the full screen mini-map (default key bind = M).
    • This may be subject to change or be removed but this has been added for testing purposes. It may be disabled by default in a future update, with an option to enable it in the multiplayer options menu.

Bugfixes

  • Speculative fix to prevent spotting diamonds appearing on the HUD where they shouldn’t.

Script/Game Balance

Infantry

Weapons

Increased ammo reserves after reviewing & testing the recent changes in 2.39.1.

Engineer:

  • Increased reserve ammo from 2 clips per weapon to 3 for most weapons.
    • Shotgun ammo increased from 16 to 18
    • SMG1 ammo increased from 70 to 105
    • SMG2 ammo increased from 80 to 120
    • Machine Pistol ammo increased from 30 to 45
    • Pistol 1 ammo increased from 28 to 36
    • BE Pistol 2 ammo increased from 14 to 21
    • NF Shotgun Pistol ammo remains at 8

Grenadier:

  • No changes to reserve ammo values.

Rifleman:

  • Increased reserve ammo from 3 clips per weapon to 4 for most weapons. 1 extra seismic grenade.
    • NF Assault Rifle ammo increased from 120 to 150 (5 clips)
    • Burst Rifle ammo increased from 120 to 150 (5 clips)
    • BE Heavy Rifle ammo increased from 120 to 160
    • Machine Pistol ammo increased from 45 to 60
    • Pistol 1 ammo increased from 36 to 48
    • BE Pistol 2 ammo increased from 21 to 28
    • Seismic Grenade ammo increased from 3 to 4

Scout:

  • Increased reserve ammo from 3 clips per weapon to 4 for most weapons.
    • SMG2 ammo increased from 120 to 160
    • SMG3 ammo increased from 42 to 56
    • Machine Pistol ammo increased from 45 to 60
    • Pistol 1 ammo increased from 36 to 48
    • BE Pistol 2 ammo increased from 21 to 28