Empires Mod 2.39.2 Released!
We’re happy to announce version 2.39.2 is live on Steam.
Join us on Discord! https://discord.gg/UH6Sc6B
Changelog:
Features
- Further adjustments to the visibility system introduced in 2.39.0:
- Optimized functionality of the visibility manager game system.
- Implemented a console variable on the server to control the update rate of the visibility manager processing. emp_sv_vis_manager_update_interval - This is in seconds and the default value is 0.01 (update per frame if running at 100 tickrate).
- Various improvements to speed of processing, reducing the processing of detectable components where possible.
- Optimized functionality of the visibility manager game system.
- Remaining vehicle carcass recycle amounts are now shown on the full screen mini-map (default key bind = M).
- This may be subject to change or be removed but this has been added for testing purposes. It may be disabled by default in a future update, with an option to enable it in the multiplayer options menu.
Bugfixes
- Speculative fix to prevent spotting diamonds appearing on the HUD where they shouldn’t.
Script/Game Balance
Infantry
Weapons
Increased ammo reserves after reviewing & testing the recent changes in 2.39.1.
Engineer:
- Increased reserve ammo from 2 clips per weapon to 3 for most weapons.
- Shotgun ammo increased from 16 to 18
- SMG1 ammo increased from 70 to 105
- SMG2 ammo increased from 80 to 120
- Machine Pistol ammo increased from 30 to 45
- Pistol 1 ammo increased from 28 to 36
- BE Pistol 2 ammo increased from 14 to 21
- NF Shotgun Pistol ammo remains at 8
Grenadier:
- No changes to reserve ammo values.
Rifleman:
- Increased reserve ammo from 3 clips per weapon to 4 for most weapons. 1 extra seismic grenade.
- NF Assault Rifle ammo increased from 120 to 150 (5 clips)
- Burst Rifle ammo increased from 120 to 150 (5 clips)
- BE Heavy Rifle ammo increased from 120 to 160
- Machine Pistol ammo increased from 45 to 60
- Pistol 1 ammo increased from 36 to 48
- BE Pistol 2 ammo increased from 21 to 28
- Seismic Grenade ammo increased from 3 to 4
Scout:
- Increased reserve ammo from 3 clips per weapon to 4 for most weapons.
- SMG2 ammo increased from 120 to 160
- SMG3 ammo increased from 42 to 56
- Machine Pistol ammo increased from 45 to 60
- Pistol 1 ammo increased from 36 to 48
- BE Pistol 2 ammo increased from 21 to 28