Empires Mod 2.39.3 Released!

We’re happy to announce version 2.39.3 is live on Steam.

Join us on Discord! https://discord.gg/UH6Sc6B

Changelog:

Bugfixes

  • Minor optimizations to the visibility system.
  • Minor fixes to the layout of the vehicle weapon HUD.
  • Vehicle weapon reload is now properly telegraphed via the vehicle HUD. Previously, no progress bar would display if reloading a weapon.
  • Fixed an issue with prop_static entities not blocking explosion damage as intended.
  • Fixed a regression that allowed players using hide to be spotted by other players.
  • Fixed a bug where players could detect enemy commanders in the command interface using the scout’s enhanced senses skill.
  • Improved mine defusal while inside buildings.
  • The player camera angles are now snapped to the vehicle turret position when entering the driver seat.
  • Speculative fix to prevent spotting diamonds appearing on the HUD where they shouldn’t.
  • Speculative fix for a client crash while using the research menu.

Script/Game Balance

Vehicles

Armor

  • Increased Deflective Angle Modifier from 0.8 to 1

Engine

  • Increased Fission Reactor’s cooling at max from -3 to -4

Weapons

  • Medium Chain gun
    • Projectile Spread decreased from 0.0275 to 0.0225
    • FalloffEnd increased from 1250 to 2000
  • Nuclear Missile Launcher
    • Changed ammo pool to be 10 clips of 1 missile. This allows the reload sound to play when ready to fire again.