Empires Mod 2.39.3 Released!
We’re happy to announce version 2.39.3 is live on Steam.
Join us on Discord! https://discord.gg/UH6Sc6B
Changelog:
Bugfixes
- Minor optimizations to the visibility system.
- Minor fixes to the layout of the vehicle weapon HUD.
- Vehicle weapon reload is now properly telegraphed via the vehicle HUD. Previously, no progress bar would display if reloading a weapon.
- Fixed an issue with prop_static entities not blocking explosion damage as intended.
- Fixed a regression that allowed players using hide to be spotted by other players.
- Fixed a bug where players could detect enemy commanders in the command interface using the scout’s enhanced senses skill.
- Improved mine defusal while inside buildings.
- The player camera angles are now snapped to the vehicle turret position when entering the driver seat.
- Speculative fix to prevent spotting diamonds appearing on the HUD where they shouldn’t.
- Speculative fix for a client crash while using the research menu.
Script/Game Balance
Vehicles
Armor
- Increased Deflective Angle Modifier from 0.8 to 1
Engine
- Increased Fission Reactor’s cooling at max from -3 to -4
Weapons
- Medium Chain gun
- Projectile Spread decreased from 0.0275 to 0.0225
- FalloffEnd increased from 1250 to 2000
- Nuclear Missile Launcher
- Changed ammo pool to be 10 clips of 1 missile. This allows the reload sound to play when ready to fire again.