Empires Mod 2.39.4 Released!

We’re happy to announce version 2.39.4 is live on Steam.

Join us on Discord! https://discord.gg/UH6Sc6B

Changelog:

Bugfixes

  • Fixed a server crash caused by players repairing tanks that have been parented to other entities.

Script/Game Balance

Infantry

Weapons

  • Northern Faction’s .50cal Rifle
    • Increased Cycle Time from 0.25 to 0.3
  • Brenodi Empires’ Burst Rifle
    • Reduced Cycle Time from 0.5 to 0.4

Vehicles

Armor

  • Transferred Absorbant Heat Dissipation property to Ablative
    • Increased Absorbant’s Damage to Heat Absorbed from -0.15 to 0.01
    • Reduced Ablative’s Damage to Heat Absorbed from 0.01 to -0.15
  • Increased Ablative’s Regeneration from 1 hp/s to 2 hp/s

Chassis

  • Artillery
    • Reduced Cost from 775 to 650
    • Increased available Weight from 255 to 270

Engine

  • Changed Engine Heat Zones to have better defined identities (See https://git.neoony.com/empires_public/empires_scripts/-/merge_requests/327)
    • Standard Engine: Low, Medium and High Heat Zones are equal, and critical is small
    • 3 Phase: Smaller High Heat Zone, and Smaller Critical Heat Zone
    • Fission: Larger High Heat Zone, and Larger Critical Heat Zone
    • Bio Diesel: Larger Medium Heat Zone
    • Adv. Coolant: Much Larger Low Heat Zone, Much Smaller High Heat Zone, and Much Smaller Critical Heat Zone
    • Gas Turbine: Larger Low Heat Zone, and Smaller Medium Heat Zone

Weapons

  • Railgun
    • Reduced Damage from 130 to 120
  • TOW Guided Missile Launcher
    • Reduced Cycletime from 1.25 to 1.1