Empires Mod 2.39.4 Released!
We’re happy to announce version 2.39.4 is live on Steam.
Join us on Discord! https://discord.gg/UH6Sc6B
Changelog:
Bugfixes
- Fixed a server crash caused by players repairing tanks that have been parented to other entities.
Script/Game Balance
Infantry
Weapons
- Northern Faction’s .50cal Rifle
- Increased Cycle Time from 0.25 to 0.3
- Brenodi Empires’ Burst Rifle
- Reduced Cycle Time from 0.5 to 0.4
Vehicles
Armor
- Transferred Absorbant Heat Dissipation property to Ablative
- Increased Absorbant’s Damage to Heat Absorbed from -0.15 to 0.01
- Reduced Ablative’s Damage to Heat Absorbed from 0.01 to -0.15
- Increased Ablative’s Regeneration from 1 hp/s to 2 hp/s
Chassis
- Artillery
- Reduced Cost from 775 to 650
- Increased available Weight from 255 to 270
Engine
- Changed Engine Heat Zones to have better defined identities (See https://git.neoony.com/empires_public/empires_scripts/-/merge_requests/327)
- Standard Engine: Low, Medium and High Heat Zones are equal, and critical is small
- 3 Phase: Smaller High Heat Zone, and Smaller Critical Heat Zone
- Fission: Larger High Heat Zone, and Larger Critical Heat Zone
- Bio Diesel: Larger Medium Heat Zone
- Adv. Coolant: Much Larger Low Heat Zone, Much Smaller High Heat Zone, and Much Smaller Critical Heat Zone
- Gas Turbine: Larger Low Heat Zone, and Smaller Medium Heat Zone
Weapons
- Railgun
- Reduced Damage from 130 to 120
- TOW Guided Missile Launcher
- Reduced Cycletime from 1.25 to 1.1