There are four main classes in Empires, each of which is suited well for its role.
is a master of mechanics and medicine, they
are an essential member of any team. The Grenadier is outfitted to fight those pesky vehicles and may have a few tricks up his sleeve. Riflemen
excel in skirmishes, handling enemy infantry with ease. Last,
but by no means least, is the Scout,
travelling light, relying on stealth
and observation to complete his mission.
Each class has access to its own weaponry and through experience on the battlefield each can learn, in addition to general skills, skills that are unique to the class.
After joining a team, a player can select a skill that they will carry with them after they respawn. The skill selected can be changed at any time, but in order for the new skill to become active the player must reselect his class at either a barracks, armory or flag (if applicable). At the highest rank, a player can use up to four skills at any given time.
To select your kit and abilities, you must bring up the kit selection screen ("B" by default) and then choose your class, weapons, and skills. Don't worry, the experience you earn is yours for the battle and is not affected if you die or change classes.
To select a skill, click on an unlocked lock icon. The Skill Selection Menu will appear. In the top left corner of this menu you are able to switch between General Skills and Class Specific Skills.
The General Skills improve basic aspects of a soldier. Listed, they are:
- The Scout class is well-suited for forward reconnaissance and stealth. As the scout, you can opt for short range sub-machine guns or a light scoped rifle. You also spawn with a set of binoculars, which can be used to paint a target for friendly artillery (if any are available). To call out a target, simply zoom in and press the fire button. A red attack diamond will appear at your target.
- Scouts also spawn with smoke, concussion or sticky stun grenades. Concussion grenades will blind your enemy
and disable turrets for a few seconds, while sticky stun grenades will stick to vehicles and overheat them for five seconds.
- Any self-respecting Scout is also a skilled saboteur. He is able to sabotage enemy buildings and turrets with differing effects by holding the USE key ("E" by default). The health of the building will be halved and will slowly deteriorate until destroyed. Purple smoke will start emitting from the sabotaged building until repaired.
- Riflemen are the undisputed masters of infantry combat. They can use the most powerful rifles and machine guns, wielding them with an ease no others can match. In addition, these troopers spawn with explosive grenades and a suit of body armor, making them a force to be reckoned with on the battlefield. He can trade in his anti-infantry grenades for anti-tank ones that stick to the chassis of enemy vehicles and cause a great deal of damage.
- When the going gets tough, the tough call for anti-armor support, and that's exactly what the Grenadier delivers. In a direct fight, the class shows its teeth with a standard RPG. If you hold the fire button when firing a rocket, you will guide it, so watch where you point that thing. Releasing the fire button will make the rocket a dumbfire rocket. It's very good against vehicles, but not against buildings. It also does no splash damage.
- The RPG launcher converts into a mortar for those times when a straight rocket just won't cut it. To use the mortar, just crouch and let the shells fly.
The mortar is significantly
more powerful against buildings than the RPG. The Grenadier also receives a
choice of 2 pistols for close quarter combat and double the amount of ammunition than other classes.
- Finally, the grenadier can lay mines, up to a maximum of 8, for defense.
If a 9th mine is laid the first mine (and any nearby mines) will
detonate. This can be used to devastating effect known as a
"9 mine" by stacking 8 mines on top of another
then dropping a 9th when an enemy vehicle is nearby.
- The most important class early on in the game, Engineers build the bases that are placed by the commander. Though technically any class can put a building together by approaching it and pressing the USE key ("E" by default), Engineers are given a tool that greatly accelerates the process. Engineers are limited to using light submachine guns but they carry powerful seismic grenades which deal huge amounts of damage to enemy structures.
- The Engineer's main asset is a small tool that he keeps clipped to his belt. With this tool an Engineer can build and repair vehicles and placed buildings, heal teammates, and even place his own structures . To build, repair, or heal simply walk up to your target and fire the tool while aiming at the target.
- Using the Engineer Tool, you can also recycle destroyed vehicle carcasses by walking up to it and holding the primary fire button. Every second, you will scrap some resources off the carcass until it is fully depleted, after which it will disappear. IMPORTANT: Due to game performance limitations, vehicle carcasses will disappear after a set time (set by the server owner). Make sure you recycle the carcass before it disappears! Each time you scrap some resources off of a carcass, it will stay around for another 30 seconds.
- To create your own structures, have the tool out and first right click to bring up the build menu. From here you can build turrets (machine gun or missile), surveillance equipment (cameras to detect infantry
or radars to detect vehicles), walls, and crates of ammo. You can't build on heavily sloped surfaces, and you are limited to one turret and one piece of surveillance equipment until you have gained 40 rank points,
at which point you can build two of each. Also, be aware that there is a time delay between placing multiple ammo crates, so use them wisely.
- To place walls as an Engineer, click on the walls icon in the engineer menu. Then left-click on the ground where you want your wall to start. You should see a ghost of the wall appear. Move around to plot out more wall segments and then left-click again to complete the wall. Your wall section will be created, and another ghost wall will appear, allowing you to continue building more walls from where your last line ended. To exit Build Mode, right-click.
- You can recycle structures that you have placed by right clicking on them with the tool, and selecting "recycle" from the menu that pops up. You can only have a limited number of walls. This limit increases as you gain rank.
Turrets and cameras/radars can be remotely recycled from this
menu. Walls however, can not.
- If you use the Engineer tool on an enemy structure or vehicle, it will deconstruct it while using up twice the normal amount of energy. This tool has a limited amount of energy, but will regenerate its supply during the course of time.