All armies require resources to function, and the refinery provides them. The only source of resources in the game, its importance cannot be understated. Refineries can generate an infinite supply of resources but can only be built upon resource points.
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault.
The armory contains ammunition and health containers. Like the barracks, players may change their class here. As players spawn with only a third of the maximum ammunition for their weapons, visiting the armory after respawning is always a good idea. An armory will also supply ammo to any nearby friendly vehicles.
The radar structure gives the commander the advantage of seeing nearby enemy vehicles, which will appear on the minimap every few seconds. The radar station must be constructed in order to research new technologies, such as vehicle chassis and new technologies.
The repair station is a structure which repairs and restocks any vehicles that drive onto it. It can also recustomize existing vehicles.
The vehicle factory produces all the land vehicles for a team. Inside is a console which can be used by players to customize and order the production of vehicles. After building a vehicle you are immediately transported into its driver seat.
Walls are simple defensive structures which restrict movement and fire. They can be created by either the commander or an engineer, but engineers can only place a limited number. When placed, they are in their lowest position. In this form they provide good cover whilst still allowing your team to shoot over the top of them. It will have to be built upwards for more protection.
There are two types of deployable turrets, machine gun and missile. Machine gun turrets shoot at infantry and missile turrets target vehicles and structures. Both types of turret can be upgraded through research.
Engineers can construct a single camera or radar dish. The camera will reveal enemy infantry on the minimap and the radar dish will reveal enemy vehicles and structures. These surveillance units are vulnerable to small weapons fire.
The Brenodi Empire surveillance equipment has a dark tint, but looks the same.
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