Empires Player Guide

Table of contents:









Maps & Gameplay

Gameplay Types

Classic:

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Two teams start with equal resources in an RTS style of combat. Each team begins with a command vehicle, barracks, and one resource node.

Objective: Capture resource nodes to gather additional resources, and defeat the enemy team by destroying their command vehicle or all of their barracks (spawn points). When the battle goes on for a long time, the enemy reinforcements may run out aswell. If both teams run out of tickets, a 5-minute timer is started. When this timer is done, Sudden Death is initiated.

Classic: Endgame Mode: Sudden Death

Sudden Death Mode is initialized after five minutes once both teams run out of tickets. After this 5-minute countdown, several drastic changes to the gameplay occur:

Classic Gameplay Maps:

Conquest:

Two teams start with equal resources and preconstructed bases. No command vehicle is provided, and teams can only earn additional resources by capturing flagged points around the maps. The technology tree may be partly or completely researched, and vehicles can be constructed in the pre-placed vehicle factory (if provided on the map).

Objective: Capture flagged points around the map to gain resources and forward spawn locations. Defeat the enemy team by bleeding reinforcements dry, or capturing/destroying all spawn points and killing all remaining units.

Examples:

Mission:

Each team has a predetermined goal that must be completed in order to capture victory.

Objective: Different goals include escape, infiltrate, or seek and destroy. An escape map starts with one team in confined location, with their objective being to capture flags owned by the other team. By capturing flags they gain forward spawn points, resources, and advance closer to the escape point. Infiltration maps will start with one team in a fortified location, while the other team must breech the stronghold and complete a predetermined task. Seek and destroy gives one team an object that they must defend until time runs out, or enemy reinforcements run dry.

Example:

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